It’s 1994 and the internet is new. In this coming-of-age tale, four teens come together in an unlikely alliance as their home lives fall apart around them.
We are introduced to Allison, whose manipulative and abusive magician father tries to control every aspect of her life. She finds refuge in the new computer he brings home and discovers an online community and really connects with a young man Samir (Sam). We also really get to know Richard, a teen who has recently moved to a new high school, where he runs into someone he knew years ago from summer camp, who starts to bully him and creates false rumors about him to his new classmates. While being attacked in the hallway by this bully, an unlikely punk savior appears to help Richard- Tina, a tough computer expert who lives with other teens in a house in the country.
Eventually, Allison escapes from her violent father and she and Sam are on the run in the middle of the night. On a parallel journey, Richard is thankful for Tina’s help, but feels confused and trapped with Tina’s housemates, recognizing they aren’t true friends like his group of friends from his old school. But circumstances and their connection online lead the two pairs to meet on the last page, opening up further adventures for this new quartet.
This graphic novel effectively captures the early 1990s and reminds us of that era of technology -computer usage before the World Wide Web via dial-up with a text-based bulletin board system (BBS). It looks so very primitive now, but was cutting edge for a new generation of youth who would come of age with home computers. I remember being in awe of a family that I babysat for in my neighborhood who had a computer and then a few years later in college when one of my rich sorority sisters was the first to have her own computer vs the rest of us who had to use the college’s computer lab. Now everyone seems to have their own private laptops- how far we have come in a relatively short time.
The art is done in black and white with blue accents for shadows and to infer other colors. A variety of panel placements and computer screens successfully pull you into this world of technology and limitless possibilities. The art style reminded me somewhat of Scott McCloud of Understanding Comics: The Invisible Art and Daniel Clowes of Ghostworld. Clothing and hair-styles of the grunge inspired youth, are captured well in the minimalist illustrations, with solid line art.
Incredible Doom is set up to be an ongoing series, and I’m invested enough in the disenfranchised and realistic characters to look for future volumes. These tail-end Gen X teens are looking for connections, and I have enough nostalgia for that era to tune in for more.