Amy Winston leads a double life. On her 16th birthday, she receives gifts from her adoptive parents on Earth, then heads to Gemworld for her royal birthday bash. When she arrives, she finds Amethyst, the kingdom she rules over, has been completely destroyed, and all her subjects missing. Well, except for her trusty Pegasus, Ypsilos. She wonders if Opal, the evil king of the northern lands, has anything to do with it. Entreating the other Houses for help has so far been a wash, but a Turquoise warrior named Phoss and Maxixe, Prince Aquamarine, join her quest. Out of ideas, they follow a crystal healing book Amy got as a gift from her adoptive parents, opening her third eye chakra – and allowing Amy to see that all her subjects, including her birth parents everyone assumes to have died – have been trapped in amethyst. Can they figure out how to reverse the spell before it’s too late?
I read and highly enjoyed Amethyst’s too-short New 52 run and the ’80s omnibus (must not have gotten around to reviewing it for the blog, on the to-do list!) and. This reboot has so far been the least enjoyable of the title for me. I don’t think it’s bad, per say, but it just doesn’t quite scratch the fantasy comic itch the same way the original does.
The writing felt like it skipped around a bit. Some aspects weren’t fully explained for someone who’s new to the title (or who’s rusty, like me). Eventually you just learn to live with it as you’re reading, but it’s a tad frustrating. Though it tried to tell a story of found vs. birth family, there are too many threads going with too little significant character development. Ultimately, it falls flat even though everything is seemingly wrapped up by the end. This trade paperback covers issues 1-6 of what’s planned to be a 12-part series, so I have to wonder what the second 6 issues are going to tackle. For someone who is strictly looking for an action/adventure story, this will be less of an issue, for there’s plenty of fight sequences and traveling through fantastical lands to go around.
To make up for the subpar story, the art is LOUD – but in a good way. The visuals are overall trippy and psychedelic. Colors are rendered in bright jewel tones. Figures are drawn with bold, confident lines, while backgrounds are almost more like muted washes, to help the characters and their actions stand out.
While this isn’t the Amethyst title for me, there is still plenty of action and adventure to carry it for another reader. The art serves this purpose by pushing the figures to the forefront. I’ll pick up the next trade paperback and see if it gets better for me in the second half.
Reeder, Amy. Amethyst (2020, Vol. 1). 2021.